Game version
Thanatos Axe-AD artwork from Ragnarok Online
RENEWAL / ITEMS

Thanatos Axe-AD [2]

#620009Weapon

Thanos_Axe_AD

Item stats

ATK
320
Slots
2
Weight
600
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Axe
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Blacksmith
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Thanatos Axe-AD description & effects

Thanatos Two-handed Axe remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Axe Tornado damage by 7% per 3 refine rate. If refine rate is 7 or higher, reduces global cooldown by 10%, reduces skill cooldown of Axe Tornado by 1 second. If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Axe Stomp damage by 10%. [Grade C] Additional ATK + 3% P.ATK + 1. [Grade B] Increases Axe Stomp damage by additional 10%. ------------------------ Class : Two-handed Axe ATK : 320 Weight : 600 Weapon Lv : 5 Required Level : 190 Class : Mechanic
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",7*(.@r/3);
if (.@r>=7) {
   bonus bDelayrate,-10;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
   if (.@r>=9) {
      bonus2 bSkillAtk,"NC_AXEBOOMERANG",45;
      bonus2 bSkillAtk,"NC_AXETORNADO",15;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bShortAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,2;
   bonus2 bSkillAtk,"MT_AXE_STOMP",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus bAtkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"MT_AXE_STOMP",10;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Brute,15;
bonus2 bAddRace,RC_Plant,15;
bonus2 bAddRace,RC_Insect,15;
bonus2 bAddRace,RC_Fish,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bAddRace,RC_DemiHuman,15;
bonus2 bAddRace,RC_Angel,15;
bonus2 bAddRace,RC_Dragon,15;
bonus2 bSkillAtk,"NC_AXETORNADO",12*(.@r_weapon/2);

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",15;
bonus2 bSkillAtk,"MT_AXE_STOMP",15;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",6*(.@r/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",9*(.@r/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NC_AXETORNADO",25;
bonus2 bSkillAtk,"MT_AXE_STOMP",25;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",12*(.@r/2);

Set 5

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Dragon,10;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r_weapon/2);

Set 6

Set effect

bonus2 bSkillCooldown,"MT_AXE_STOMP",-400;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"MT_AXE_STOMP",10;
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