Game version
Guardian Knight Battle Axe artwork from Ragnarok Online
RENEWAL / ITEMS

Guardian Knight Battle Axe [2]

#28141Weapon

G_Knight_BattleAxe

Item stats

ATK
270
Slots
2
Weight
500
Weapon level
4
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Axe
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
170+
Jobs
Blacksmith
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Guardian Knight Battle Axe description & effects

Huge Two-handed ax used by the Guards of Glastheim. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ Can't be destroyed, ATK + 5%. Reduces damage taken from medium and large size enemies by 10%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Axe Tornado and Lava Flow damage by 20%, reduces skill cooldown of Axe Tornado by 1 second. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Battle Axe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Two-handed Axe Attack : 270 Weight : 500 Weapon Lv : 4 Required Level : 170 Job : Mechanic
Item effect script
.@r = getrefine();
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
bonus bAtkRate,5;
bonus bUnbreakableWeapon;
bonus bLongAtkRate,.@r;
if (.@r>=9) {
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
   bonus2 bSkillAtk,"NC_AXETORNADO",20;
   bonus2 bSkillAtk,"NC_MAGMA_ERUPTION",20;
   if (.@r>=11) {
      bonus2 bAddRace,RC_Undead,20;
      bonus2 bAddRace,RC_Angel,20;
   }
}
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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
autobonus "{ bonus bLongAtkRate,10; }",1,10000,BF_WEAPON;
bonus bBaseAtk,30;
if (.@sum >= 30) {
   bonus2 bAddEle,Ele_Undead,20;
   bonus2 bAddEle,Ele_Holy,20;
}
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