Game version
Avenger-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Avenger-LT [2]

#620015Weapon

Avenger_LT

Item stats

ATK
290
Slots
2
Weight
700
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Axe
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Blacksmith
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Avenger-LT description & effects

Indestructible. ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases Axe Tornado damage by 10%. When refined to +7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. When refined to +9 or higher, Increases meele and long range physical damage by 15%, increases physical damage against all size enemies by 20%. When refined to +11 or higher, Reduces physical/magical damage received from enemies of all attributes by 20% ------------------------ Set Bonus: Avenger-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Class: Two-handed Axe Attack: 290 Weight: 700 Weapon Lv: 5 Required Lv: 190 Job: Mechanic
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,20;
      bonus bLongAtkRate,15;
      bonus bShortAtkRate,15;
      if (.@r>=11) {
         bonus2 bSubEle,Ele_All,20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 2

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bShortAtkRate,10;
   bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
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