
RENEWAL / ITEMS
Avenger-LT [2]
#620015Weapon
Avenger_LT
Item stats
- ATK
- 290
- Slots
- 2
- Weight
- 700
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Axe
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 190+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Avenger-LT description & effects
Indestructible.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases Axe Tornado damage by 10%.
When refined to +7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second.
When refined to +9 or higher, Increases meele and long range physical damage by 15%,
increases physical damage against all size enemies by 20%.
When refined to +11 or higher, Reduces physical/magical damage received from enemies of all attributes by 20%
------------------------
Set Bonus:
Avenger-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Class: Two-handed Axe
Attack: 290
Weight: 700
Weapon Lv: 5
Required Lv: 190
Job: Mechanic
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
if (.@r>=11) {
bonus2 bSubEle,Ele_All,20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
}










