
RENEWAL / ITEMS
Thanatos Great Sword-AD [2]
#600016Weapon
Thanos_TSword_AD
TypeWeapon
Weapon classTwo-Handed Sword
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight250
Buy price0 z
Sell price0 z
ATK240
Slots2
Required level190
Weapon level5
Thanatos Great Sword-AD description & effects
Thanatos great sword remodeled with Team Atnad's technology added.
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When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Wind Cutter damage by 10% per 3 refine rate.
If refine rate is 7 or higher, ASPD +10%, increases Wind Cutter damage by additional 20%.
If refine rate is 9 or higher, ATK + 5%, when dealing normal melee physical damage, has a high chance to auto-cast Wind Cutter level 2 (If user has higher level, that level will be cast instead).
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
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[Bonus By Grade]
[Grade D] ATK + 2%, increases Servant Weapon damage by 10%.
[Grade C] Additional ATK + 3%, P.ATK + 1.
[Grade B] Increases Servant Weapon damage by additional 10%.
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Class : Two-handed Sword
ATK : 240
Weight : 250
Weapon Lv : 5
Required Level : 190
Class : Rune Knight
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Knight
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"RK_WINDCUTTER",10*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"RK_WINDCUTTER",20;
if (.@r>=9) {
bonus bAtkRate,5;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"RK_WINDCUTTER",12*(.@r_weapon/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",15;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",15;
bonus bShortAtkRate,2*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",20;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",20;
bonus bShortAtkRate,4*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RK_WINDCUTTER",25;
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",25;
bonus bShortAtkRate,6*(.@r/2);
Set 5
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RK_WINDCUTTER",10*(.@r_weapon/2);
Set 6
Set effect
bonus bCritAtkRate,20;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",20;












