Game version
Oriental Sword-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Oriental Sword-LT [2]

#600023Weapon

Oriental_Sword_LT

Item stats

ATK
240
Slots
2
Weight
200
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Two-Handed Sword
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Knight
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Oriental Sword-LT description & effects

An improved version of an ancient treasured sword that is said to cut down even evil spirits in the East. ------------------------ Indestructible in battle. ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK + 15. For every 3 refine level, increases Critical Damage + 5%. When refine level 7 or more, increases Sonic Wave and Storm Blast damage by 20%, attack speed (delay after attack reduced) by 10%. When refine level 9 or more, there is a 10% chance to cast Sonic Wave Lv.2(If user has higher level, that level will be auto-cast instead) when dealing melee physical damage, increases Sonic Wave and Storm Blast damage by an additional 20%. When refine level 11 or more, CRI + 25, increases melee/ranged physical damage by 15%. ------------------------ Set Bonus Oriental Sword-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases melee/ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Class : Two-handed Sword Attack : 240 Weight : 200 Weapon Lv : 5 Required Level : 190 Job : Rune Knight
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bSkillAtk,"RK_STORMBLAST",20;
   bonus2 bSkillAtk,"RK_SONICWAVE",20;
   if (.@r>=9) {
      bonus2 bSkillAtk,"RK_STORMBLAST",20;
      bonus2 bSkillAtk,"RK_SONICWAVE",20;
      if (.@r>=11) {
         bonus bLongAtkRate,15;
         bonus bShortAtkRate,15;
         bonus bCritical,25;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bCritAtkRate,5*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus bShortAtkRate,10;
   bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"DK_SERVANTWEAPON_ATK",10;
}

Set 2

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;
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