
RENEWAL / ITEMS
Thanos Shooter Helmet-LT [1]
#400142Armor
Thanos_Helm2_LT
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Shooter Helmet-LT description & effects
A shooter helmet made as a set with Thanatos weapon.
It has been improved.
------------------------
ATK +5% per 3 refine rate.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is 9 or higher, increases long ranged physical damage by 15%.
If refine rate is 11 or higher, increases physical damage against all property enemies by 15%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Sword-AD
increases physical damage against all size enemies by 15%,
increases Cart Cannon damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Bow-AD
increases physical damage against all race monsters by 15%,
increases Focused Arrow Strike damage by 12% per 2 refine rate of weapon.
------------------------
Set Bonus:
Thanatos Shooter Helmet-LT
Thanatos Violin-AD
or
Thanatos Shooter Helmet-LT
Thanatos Whipsword-AD
increases long ranged physical damage by 15%,
increases Severe Rainstorm damage by 12% per 2 refine rate of weapon.
------------------------
[Bonus By Grade]
[Grade D] Increases long ranged physical damage by 5%.
[Grade C] POW +2, P.ATK +2.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 190
Class: All Class
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAtkRate,5*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,15;
if (.@r>=9) {
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bPow,2;
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 2
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 4
Set effect
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 5
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
Set 6
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
}
Set 7
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
Set 8
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=10) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}












