
RENEWAL / ITEMS
Thanos Sword-AD [2]
#500024Weapon
Thanos_Sword_AD
Item stats
- ATK
- 190
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Alchemist
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Sword-AD description & effects
Thanatos Sword remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases long ranged physical damage by 4% per 3 refine rate.
If refine rate is 7 or higher, ATK + 5%, reduces variable casting time by 15%.
If refine rate is 9 or higher, increases Cart Cannon damage by 15%, ASPD +10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases Cart Cannon damage by additional 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 2%, increases Acidified Zone (Fire/Water/Wind/Earth) damage by 10%.
[Grade C] Additional ATK + 3%, P.ATK + 1.
[Grade B] Increases Acidified Zone (Fire/Water/Wind/Earth) damage by additional 10%.
------------------------
Class : Sword
ATK : 190
Weight : 100
Weapon Lv : 5
Required Level : 190
Class : Geneticist
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
}
}
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Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GN_CARTCANNON",10*(.@r_weapon/2);
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",15;
bonus bLongAtkRate,2*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",20;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",20;
bonus bLongAtkRate,4*(.@r/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GN_CARTCANNON",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",25;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",25;
bonus bLongAtkRate,6*(.@r/2);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
if (.@r>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",40;
}
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
if (.@r>=10) {
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"GN_CARTCANNON",25;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"GN_CARTCANNON",40;
}
Set 8
Set effect
bonus2 bAddClass,Class_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"GN_CARTCANNON",20;













