
RENEWAL / ITEMS
Light Blade-LT [2]
#500038Weapon
Light_Blade_LT
Item stats
- ATK
- 130
- MATK
- 195
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Light Blade-LT description & effects
An improved version of the sword of light said to have been used by a certain warrior.
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MATK + 195, MATK + 5%.
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When character base level 210 or higher, SPL + 2, S.MATK + 1.
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For every 2 refine level, MATK + 15.
For every 3 refine level, increase Gloria Domini and Genesis Ray damage by 5%.
When refined to 7, reduced variable casting by 10%.
When refined to 9, increases Neutral and Holy magic damage by 15%.
When refined to 11, increases magic damage to enemies of all sizes by 15%, increases Gloria Domini and Genesis Ray damage by an additional 30%.
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Set Bonus
Light Blade-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
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[Bonus By Grade]
[Grade D] MATK + 3%.
[Grade C] Increases Neutral and Holy magic damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
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Class : Sword
Attack : 130
Weight : 120
Weapon Lv : 5
Required Level : 190
Job : Royal Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"LG_RAYOFGENESIS",30;
bonus2 bSkillAtk,"PA_PRESSURE",30;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"LG_RAYOFGENESIS",5*(.@r/3);
bonus2 bSkillAtk,"PA_PRESSURE",5*(.@r/3);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
}
Set 2
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;










