
RENEWAL / ITEMS
Red Lotus Sword-LT [2]
#500039Weapon
Sword_Of_Bluefire_LT
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Alchemist
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Red Lotus Sword-LT description & effects
An improved version of a sword that emits blue flames when drawn from its sheath.
------------------------
ATK + 5%.
------------------------
When character base level 210 or higher, POW + 2, P.ATK + 1.
------------------------
For every 2 refine level, ATK + 15
For every 3 refine level, increases ranged physical damage by 4%
When refined to 7, increases Cart Cannon damage by 10%, decreases variable casting by 10%.
When refined to 9, increases Cart Cannon damage by an additional 20% and physical damage to enemies of all sizes by 15%.
When refined to 11, increases Cart Cannon damage by an additional 10%, Acid Demonstration damage by 25%,
and decreases variable casting by an additional 8%.
Set Bonus
Red Lotus Sword-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
------------------------
[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Class : Sword
Attack : 200
Weight : 100
Weapon Lv : 5
Required Level : 190
Job : Geneticist
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
if (.@r>=11) {
bonus bVariableCastrate,-8;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",25;
bonus2 bSkillAtk,"GN_CARTCANNON",10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
Set 2
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;










