Game version
Red Lotus Sword-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Red Lotus Sword-LT [2]

#500039Weapon

Sword_Of_Bluefire_LT

Item stats

ATK
200
Slots
2
Weight
100
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Sword
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Alchemist
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Red Lotus Sword-LT description & effects

An improved version of a sword that emits blue flames when drawn from its sheath. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK + 15 For every 3 refine level, increases ranged physical damage by 4% When refined to 7, increases Cart Cannon damage by 10%, decreases variable casting by 10%. When refined to 9, increases Cart Cannon damage by an additional 20% and physical damage to enemies of all sizes by 15%. When refined to 11, increases Cart Cannon damage by an additional 10%, Acid Demonstration damage by 25%, and decreases variable casting by an additional 8%. Set Bonus Red Lotus Sword-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Class : Sword Attack : 200 Weight : 100 Weapon Lv : 5 Required Level : 190 Job : Geneticist
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"GN_CARTCANNON",10;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"GN_CARTCANNON",20;
      if (.@r>=11) {
         bonus bVariableCastrate,-8;
         bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",25;
         bonus2 bSkillAtk,"GN_CARTCANNON",10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10;
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10;
}

Set 2

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;
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