
RENEWAL / ITEMS
Thanos Boots (Shooter) [1]
#470326Armor
Thanos_Boots2
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 120
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Storage, Guild storage, Mail, Auction
Thanos Boots (Shooter) description & effects
A pair of boots designed to resonate with Thanatos equipment.
You can feel the spirit of a shooter from it.
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Account Bound
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MHP + 1500, MSP + 100.
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For every 2 refine level, MHP + 2%, MSP + 1%.
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When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, increase long-range physical damage by 10%.
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When refined to +11 or higher, reduce After Cast Delay by 5% and reduce Fixed Casting Time by 0.5s.
------------------------
Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Sword-AD [2]
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Cart Cannon damage by 20%.
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Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Bow-AD [2]
Reduce After Cast Delay by 5%.
When Weapon Grade is C or higher, increase Crescive Bolt damage by 10%.
------------------------
Set Bonus:
Thanatos Shooter Boots [1]
Thanatos Violin-AD [2]
OR
Thanatos Whipsword-AD [2]
Reduce Variable Casting Time by 30%.
Increase physical damage against all class enemies by 10%.
When Weapon Grade is C or higher, increase Rhythm Shooting damage by 10%.
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[Grade Bonus]
[Grade D] MHP + 2500, MSP + 300.
[Grade C] After Cast Delay - 5%, Long-range Physical Damage + 5%.
[Grade B] P.ATK + 5.
[Grade A] P.ATK + 3, Fixed Casting Time - 0.5s.
------------------------
Type : Shoes
Def : 60
Weight : 120
Armor Level : 2
Required Level : 190
Class : All jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHP,1500;
bonus bMaxSP,100;
bonus bMaxHPrate,2*(.@r/2);
bonus bMaxSPrate,.@r/2;
if (.@r>=7) {
bonus bBaseAtk,50;
if (.@r>=9) {
bonus bLongAtkRate,10;
if (.@r>=11) {
bonus bDelayrate,-5;
bonus bFixedCast,-500;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHP,2500;
bonus bMaxSP,300;
if (.@g>=ENCHANTGRADE_C) {
bonus bDelayrate,-5;
bonus bLongAtkRate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3;
bonus bFixedCast,-500;
}
}
}
}
Equipment sets
Set 1
Set effect
bonus2 bAddClass,Class_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"GN_CARTCANNON",20;
Set 2
Set effect
bonus bDelayrate,-5;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
Set 3
Set effect
bonus bVariableCastrate,-30;
bonus2 bAddClass,Class_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
Set 4
Set effect
bonus bVariableCastrate,-30;
bonus2 bAddClass,Class_All,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;










