Game version
Thanatos Bow-AD artwork from Ragnarok Online
RENEWAL / ITEMS

Thanatos Bow-AD [2]

#700029Weapon

Thanos_Bow_AD

Item stats

ATK
230
Slots
2
Weight
200
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Bow
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Hunter
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Thanatos Bow-AD description & effects

Thanatos Bow remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Focused Arrow Strike damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%. If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Crescive Bolt damage by 10%. [Grade C] Reduces global cooldown by 5%, P.ATK + 1. [Grade B] Increases Crescive Bolt damage by additional 10%. ------------------------ Class : Bow ATK : 230 Weight : 200 Weapon Lv : 5 Required Level : 190 Class : Ranger
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/3);
if (.@r>=7) {
   bonus bCritAtkRate,15;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus bCritical,15;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bLongAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bDelayrate,-5;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddRace,RC_Formless,10;
bonus2 bAddRace,RC_Undead,10;
bonus2 bAddRace,RC_Brute,10;
bonus2 bAddRace,RC_Plant,10;
bonus2 bAddRace,RC_Insect,10;
bonus2 bAddRace,RC_Fish,10;
bonus2 bAddRace,RC_Demon,10;
bonus2 bAddRace,RC_DemiHuman,10;
bonus2 bAddRace,RC_Angel,10;
bonus2 bAddRace,RC_Dragon,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r_weapon/2);

Set 2

Set effect

bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",12*(getequiprefinerycnt(EQI_HAND_R)/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
bonus bLongAtkRate,2*(.@r/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",20;
bonus bLongAtkRate,4*(.@r/2);

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",25;
bonus bLongAtkRate,6*(.@r/2);

Set 6

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
   bonus bCritAtkRate,20;
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}

Set 7

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
   bonus bCritAtkRate,20;
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}

Set 8

Set effect

bonus bDelayrate,-5;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
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