
RENEWAL / ITEMS
Thanatos Bow-AD [2]
#700029Weapon
Thanos_Bow_AD
TypeWeapon
Weapon classBow
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight200
Buy price0 z
Sell price0 z
ATK230
Slots2
Required level190
Weapon level5
Description
Thanatos Bow remodeled with Team Atnad's technology added.
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When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.
If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.
If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
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[Bonus By Grade]
[Grade D] ATK + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.ATK + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
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Class : Bow
ATK : 230
Weight : 200
Weapon Lv : 5
Required Level : 190
Class : Ranger
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Hunter
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/3);
if (.@r>=7) {
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bDelayrate,-5;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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