Game version
Narcissus Bow-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Narcissus Bow-LT [2]

#700049Weapon

Narcis_Bow_LT

Item stats

ATK
210
Slots
2
Weight
100
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Bow
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Archer, Bard Dancer, Hunter, Rogue
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Narcissus Bow-LT description & effects

ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases long range physical damage by 4%. When refined to +7 or higher, increases Severe Rainstorm damage by 25%, reduces cooldown of Severe Rainstorm by 2 seconds. When refined to +9 or higher, increases Severe Rainstorm damage by additional 30%, reduces variable casting time by 10%. When refined to +11 or higher, reduces physical and magic damage from all size enemies by 20%. increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Narcis Bow-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Class: Bow Attack: 210 Weight: 100 Weapon Lv: 5 Required Lv: 190 Jobs: Archer classes, Rogue classes
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
      if (.@r>=11) {
         bonus2 bSubSize,Size_All,20;
         bonus2 bAddSize,Size_All,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bCon,5;
   bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}

Set 2

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;
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