Game version
Royal Bow-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Royal Bow-LT [2]

#700045Weapon

Royal_Bow_K_LT

Item stats

ATK
205
Slots
2
Weight
120
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Bow
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Hunter, Rogue
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Royal Bow-LT description & effects

An improved version of an ancient hero's bow from a forgotten royal family. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK +15 For every 3 refine level, increases ranged physical damage by 4%. When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second. When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%. When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%. ------------------------ Set Bonus Royal Bow-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Class : Bow Attack : 205 Weight : 120 Weapon Lv : 5 Required Level : 190 Job : Ranger, Shadow Chaser
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000;
   bonus2 bSkillAtk,"RA_ARROWSTORM",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillAtk,"RA_ARROWSTORM",30;
      if (.@r>=11) {
         bonus bCritAtkRate,15;
         bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
         bonus2 bSkillAtk,"RA_ARROWSTORM",20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"WH_GALESTORM",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bCon,5;
   bonus2 bSkillAtk,"WH_GALESTORM",10;
}

Set 2

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;
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