Game version
Scarlet Leather Dragon Bow-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Scarlet Leather Dragon Bow-LT [2]

#700046Weapon

Scalet_Dragon_L_Bow_LT

Item stats

ATK
200
Slots
2
Weight
90
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Bow
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Hunter
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Scarlet Leather Dragon Bow-LT description & effects

An improved version of the bow, made of resilient material with a red dragon skin on the string. ------------------------ ATK + 5%. ------------------------ When character base level 210 or higher, POW + 2, P.ATK + 1. ------------------------ For every 2 refine level, ATK +15 For every 3 refine level, increases ranged physical damage by 4%. When refined to 7, increases Aimed Bolt damage by 20%, decreases variable casting by 10%. When refined to 9, increases Aimed Bolt damage by additional 30%, reduces global cooldown by 10%. When refined to 11, reduced Aimed Bolt skill cooldown by 1 second and global cooldown by an additional 8%. ------------------------ Set Bonus Scarlet Dragon Leather Bow-LT [2] Hero Boots-LT [1] ATK + 10%, P.ATK + 2. ------------------------ [Bonus By Grade] [Grade D] ATK + 3%. [Grade C] Increases ranged physical damage by 15%, P.ATK + 1. [Grade B] POW + 3, P.ATK + 2. ------------------------ Class : Bow Attack : 200 Weight : 90 Weapon Lv : 5 Required Level : 190 Job : Ranger
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
      if (.@r>=11) {
         bonus bDelayrate,-8;
         bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bCon,5;
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}

Set 2

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;
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