
RENEWAL / ITEMS
Scarlet Leather Dragon Bow-LT [2]
#700046Weapon
Scalet_Dragon_L_Bow_LT
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 90
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Bow
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 190+
- Jobs
- Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Scarlet Leather Dragon Bow-LT description & effects
An improved version of the bow, made of resilient material with a red dragon skin on the string.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.
When refined to 7, increases Aimed Bolt damage by 20%, decreases variable casting by 10%.
When refined to 9, increases Aimed Bolt damage by additional 30%, reduces global cooldown by 10%.
When refined to 11, reduced Aimed Bolt skill cooldown by 1 second and global cooldown by an additional 8%.
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Set Bonus
Scarlet Dragon Leather Bow-LT [2]
Hero Boots-LT [1]
ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Class : Bow
Attack : 200
Weight : 90
Weapon Lv : 5
Required Level : 190
Job : Ranger
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
if (.@r>=11) {
bonus bDelayrate,-8;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
}
Set 2
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;










