
RENEWAL / ITEMS
Heroic Token (Troubadour / Trouvere) [1]
#490172Armor
Hero_Token_TR
TypeArmor
Equipment positionAccessory
GenderBoth
Weight20
Buy price0 z
Sell price0 z
DEF10
Slots1
Required level205
Armor level2
Heroic Token (Troubadour / Trouvere) description & effects
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Troubadour and Trouvere.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Narcis Bow-LT [2]
Increase physical damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase long-ranged physical damage by 10%,
increase Rhythm Shooting damage by 10%.
When weapon grade is C or higher,
CON + 5, P.ATK + 5,
increase Rhythm Shooting damage by additional 10%.
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Set Bonus:
Heroic Token (Troubadour/Trouvere) [1]
Barbed Wire Whip-LT [2] OR Trumpet Shell-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Metallic Fury damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Metallic Fury damage by additional 10%.
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Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Troubadour and Trouvere
Item details
- Gender
- Both
- Equipment position
- Accessory
- Jobs
- Bard Dancer
- Yes
- Classes
- Fourth
- Yes
- Refineable
- No
- Trade
Item effect script
bonus bMatkRate,10;
bonus bAtkRate,10;
bonus bVariableCastrate,-10;
Equipment sets
Set 1
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
Set 2
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
Set 3
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bCon,5;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
}



