
RENEWAL / ITEMS
Trumpet Shell-LT [2]
#570027Weapon
Trumpet_Shell_K_LT
Item stats
- ATK
- 160
- MATK
- 230
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Musical Instrument
- Equipment position
- Weapon
- Gender
- Male only
- Required level
- 190+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Trumpet Shell-LT description & effects
MATK +230, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 4%
When refined to +7 or higher, increases Reverberation and Metallic Sound damage by 20%.
When refined to +9 or higher, reduces fixed casting time of Reverberation by 0.5 seconds, reduces skill cooldown of Metallic Sound by 2 seconds.
When refined to +11 or higher, increases magical damage against all property enemies by 15%, increases Reverberation and Metallic Sound damage by additional 20%.
------------------------
Set Bonus:
Trumpet Shell-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Class: Instrument
Attack: 160
Weight: 100
Weapon Lv: 5
Required Lv: 190
Job: Ministrel
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"WM_METALICSOUND",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
if (.@r>=9) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
bonus2 bSkillAtk,"WM_METALICSOUND",20;
bonus2 bSkillAtk,"WM_REVERBERATION",20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/3);
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
}
Set 2
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;










