
RENEWAL / ITEMS
Heroic Token (Elemental Master) [1]
#490171Armor
Hero_Token_EM
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 20
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 205+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Heroic Token (Elemental Master) description & effects
A mysterious accessory that brings out the potential of Hero-LT weapons.
It contains the spirit of Elemental Master.
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ATK + 10%, MATK + 10%,
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Reduce Variable Casting Time by 10%.
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Set Bonus:
Heroic Token (Elemental Master) [1]
Chilling Cane-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Lightning Land and Diamond Storm damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Lightning Land and Diamond Storm damage by additional 10%.
------------------------
Set Bonus:
Heroic Token (Elemental Master) [1]
Shadow Staff-LT [2]
Increase magic damage against all size enemies by 15%.
When weapon is refined to +10 or higher,
increase all property magic damage by 10%,
increase Terra Drive and Venom Swamp damage by 10%.
When weapon grade is C or higher,
SPL + 5, S.MATK + 5,
increase Terra Drive and Venom Swamp damage by additional 10%.
------------------------
Type : Accessory
Def : 10
Weight : 20
Armor Level : 2
Required Level : 205
Class : Elemental Master
Item effect script
bonus bMatkRate,10;
bonus bAtkRate,10;
bonus bVariableCastrate,-10;
Equipment sets
Set 1
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",10;
}
Set 2
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}


