Game version
Chilling Cane-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Chilling Cane-LT [2]

#550046Weapon

Freezing_Rod_LT

Item stats

ATK
40
MATK
195
Slots
2
Weight
75
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Staff
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Sage
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Chilling Cane-LT description & effects

Indestructible. MATK +195, MATK +5%. When base level is 210 or higher, SPL +2, S.MATK +1. For every 2 refine level, MATK +15. For every 3 refine level, increases Diamond Dust damage by 12%. When refined to +7 or higher, increases magical damage aginst all property enemies by 15%, increases Varetyr Spear damage by 15%. When refined to +9 or higher, increases Varetyr Spear damage by additional 30%, reduces variable casting by 15%. When refined to +11 or higher, increases Water and Wind property magical damage by 15%, reduces cooldown of skill Varetyr Spear by 2 seconds. Set Bonus: Chilling Cane-LT [2] Hero Boots-LT [1] MATK +10%, S.MATK +2. ------------------------ [Grade Bonus] [Grade D] MATK +3%. [Grade C] increases Water and Wind property magical damage by 15%, S.MATK +1. [Grade B] SPL +3, S.MATK +2. ------------------------ Type : Staff Attack : 40 Weight : 75 Weapon Level : 5 Required Level : 190 Class : Sorcerer Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAddEle,Ele_All,15;
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Water,15;
         bonus2 bMagicAtkEle,Ele_Wind,15;
         bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Water,15;
      bonus2 bMagicAtkEle,Ele_Wind,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"SO_DIAMONDDUST",12*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bSMatk,5;
   bonus bSpl,5;
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}

Set 2

Set effect

bonus bSMatk,2;
bonus bMatkRate,10;
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