
RENEWAL / ITEMS
Spirit Pendulum-LT [2]
#550068Weapon
SoulWeight_LT
Item stats
- ATK
- 70
- MATK
- 190
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Soul Linker
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Spirit Pendulum-LT description & effects
Can't be destroyed in battle.
MATK +190.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK + 15.
For every 3 refine level, Increases all property magical damage by 3%
When refined to +7 or higher, increases Espa damage by 25%, reduces variable casting time by 10%.
When refined to +9 or higher, increases Espa damage by additional 15%, increases Eswhoo damage by 45%.
When refined to +11 or higher, increases magical damage against all size enemies by 15%, has a high chance (10%) to recover 230 SP every 0.5 seconds for 19 times within 10 seconds when dealing magical damage.
------------------------
Set Bonus:
Spirit Pendulum-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
------------------------
[Bonus by Grade]
[Grade D] MATK +3%.
[Grade C] Increases all property magical damage by 15%, S.MATK + 1.
[Grade B] SPL +3, S.MATK +2.
------------------------
Class: Staff
Attack: 70
Weight: 120
Weapon Lv: 5
Required Lv: 190
Job: Soul Reaper Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus bVariableCastrate,-10;
bonus2 bSkillAtk,"SP_SPA",25;
if (.@r>=9) {
bonus2 bSkillAtk,"SP_SWHOO",45;
bonus2 bSkillAtk,"SP_SPA",15;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSPRegenRate,230,5000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/3);
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 2
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_BLUE_DRAGON",10;
bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",10;
}










