
RENEWAL / ITEMS
Thanos Staff-AD [2]
#550023Weapon
Thanos_Staff_AD
Item stats
- ATK
- 100
- MATK
- 180
- Slots
- 2
- Weight
- 140
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Sage
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Staff-AD description & effects
Thanatos Staff remodeled with Team Atnad's technology added.
------------------------
Can't be destroyed in battle.
MATK + 180.
When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times.
MATK + 10 per 2 refine rate.
Increases Varetyr Spear damage by 10% per 3 refine rate.
If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%.
If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds.
If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second.
------------------------
[Bonus By Grade]
[Grade D] MATK + 2%, increases Lighntning Land damage by 10%.
[Grade C] Additional MATK + 3%, S.MATK + 1.
[Grade B] Increases Lighntning Land damage by additional 10%.
------------------------
Class : Staff
ATK : 100
Weight : 140
Weapon Lv : 5
Required Level : 190
Class : Sorcerer
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r/3);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
if (.@r>=9) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2500;
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,2;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddRace,RC_Angel,10;
bonus2 bMagicAddRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Insect,10;
bonus2 bMagicAddRace,RC_Brute,10;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2);
Set 2
Set effect
bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Formless,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Fish,15;
bonus2 bMagicAddRace,RC_Insect,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",6*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(.@r/2);
Set 6
Set effect
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bMatkRate,20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
}
Set 7
Set effect
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bMatkRate,20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
}
Set 8
Set effect
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1500;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-1000;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;












