Game version
Thanos Staff-AD artwork from Ragnarok Online
RENEWAL / ITEMS

Thanos Staff-AD [2]

#550023Weapon

Thanos_Staff_AD

Item stats

ATK
100
MATK
180
Slots
2
Weight
140
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Staff
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Sage
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Thanos Staff-AD description & effects

Thanatos Staff remodeled with Team Atnad's technology added. ------------------------ Can't be destroyed in battle. MATK + 180. When dealing magical damage, has a chance to recovers 1000 HP and 100 SP every 1 second for 4 times. MATK + 10 per 2 refine rate. Increases Varetyr Spear damage by 10% per 3 refine rate. If refine rate is 7 or higher, increases wind property magical damage by 15%, increases Varetyr Spear damage by additional 15%. If refine rate is 9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Varetyr Spear by 2.5 seconds. If refine rate is 11 or higher, increases magical damage against all size enemies by 15%, reduces skill cooldown of Psychic Wave by 1 second. ------------------------ [Bonus By Grade] [Grade D] MATK + 2%, increases Lighntning Land damage by 10%. [Grade C] Additional MATK + 3%, S.MATK + 1. [Grade B] Increases Lighntning Land damage by additional 10%. ------------------------ Class : Staff ATK : 100 Weight : 140 Weapon Lv : 5 Required Level : 190 Class : Sorcerer
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
autobonus "{ bonus2 bHPRegenRate,1000,1000; bonus2 bSPRegenRate,100,1000; }",10,4000,BF_MAGIC;
bonus bMatk,10*(.@r/2);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r/3);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2500;
      bonus bVariableCastrate,-10;
      if (.@r>=11) {
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,2;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus bMatkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddRace,RC_Angel,10;
bonus2 bMagicAddRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Insect,10;
bonus2 bMagicAddRace,RC_Brute,10;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2);

Set 2

Set effect

bonus2 bMagicAddRace,RC_Plant,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Formless,15;
bonus2 bMagicAddRace,RC_Angel,15;
bonus2 bMagicAddRace,RC_Dragon,15;
bonus2 bMagicAddRace,RC_Fish,15;
bonus2 bMagicAddRace,RC_Insect,15;
bonus2 bMagicAddRace,RC_Brute,15;
bonus2 bMagicAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",12*(getequiprefinerycnt(EQI_HAND_R)/2);

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",6*(.@r/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2);

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",25;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(.@r/2);

Set 6

Set effect

bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
   bonus bMatkRate,20;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
   bonus bSMatk,5;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
}

Set 7

Set effect

bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
   bonus bMatkRate,20;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
   bonus bSMatk,5;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
}

Set 8

Set effect

bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1500;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-1000;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
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