Game version
Meow Meow Foxtail-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Meow Meow Foxtail-LT [2]

#550067Weapon

MeawFoxtail_LT

Item stats

ATK
350
MATK
350
Slots
2
Weight
120
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Staff
Equipment position
Weapon
Gender
Both
Required level
190+
Jobs
Summoner, Spirit Handler
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Meow Meow Foxtail-LT description & effects

Can't be destroyed in battle. MATK +350. When base level is 210 or higher, POW&SPL +2, P.ATK&S.MATK +1. For every 2 refine level, ATK&MATK + 15. For every 3 refine level, ATK&MATK + 2%. When refined to +7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%. When refined to +9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds. When refined to +11 or higher, increases Lunatic Carrot Beat and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%. ------------------------ Set Bonus: Meow Meow Foxtail-LT [2] Hero Boots-LT [1] ATK&MATK +10%, P.ATK&S.MATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK&MATK +3%. [Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.ATK&S.MATK + 1. [Grade B] POW&SPL + 3, P.ATK&S.MATK + 2. ------------------------ Class: Staff Attack: 350 Weight: 120 Weapon Lv: 5 Required Lv: 190 Job: Summoner(Doram) class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bSMatk,1;
   bonus bPow,2;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40;
   bonus2 bSkillAtk,"SU_PICKYPECK",40;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bMagicAddSize,Size_All,15;
         bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50;
         bonus2 bSkillAtk,"SU_CN_METEOR",50;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,3;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
   bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPow,5;
   bonus bPAtk,5;
   bonus bSpl,5;
   bonus bSMatk,5;
   bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
   bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}

Set 2

Set effect

bonus bAtkRate,10;
bonus bPAtk,2;
bonus bMatkRate,10;
bonus bSMatk,2;
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