
RENEWAL / ITEMS
Meow Meow Foxtail-LT [2]
#550067Weapon
MeawFoxtail_LT
Item stats
- ATK
- 350
- MATK
- 350
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Summoner, Spirit Handler
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Meow Meow Foxtail-LT description & effects
Can't be destroyed in battle.
MATK +350.
When base level is 210 or higher, POW&SPL +2, P.ATK&S.MATK +1.
For every 2 refine level, ATK&MATK + 15.
For every 3 refine level, ATK&MATK + 2%.
When refined to +7 or higher, increases Picky Peck and Silvervine Stem Spear damage by 40%.
When refined to +9 or higher, reduces variable casting time by 10%, reduces skill cooldown of Catnip Meteor by 2 seconds.
When refined to +11 or higher, increases Lunatic Carrot Beat and Catnip Meteor damage by 50%, increases physical and magical damage against all size enemies by 15%.
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Set Bonus:
Meow Meow Foxtail-LT [2]
Hero Boots-LT [1]
ATK&MATK +10%, P.ATK&S.MATK +2.
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[Bonus by Grade]
[Grade D] ATK&MATK +3%.
[Grade C] Increases long ranged physical damage and all property magical damage by 15%, P.ATK&S.MATK + 1.
[Grade B] POW&SPL + 3, P.ATK&S.MATK + 2.
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Class: Staff
Attack: 350
Weight: 120
Weapon Lv: 5
Required Lv: 190
Job: Summoner(Doram) class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bSMatk,1;
bonus bPow,2;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40;
bonus2 bSkillAtk,"SU_PICKYPECK",40;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50;
bonus2 bSkillAtk,"SU_CN_METEOR",50;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkRate,15;
bonus bPAtk,1;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,3;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPow,5;
bonus bPAtk,5;
bonus bSpl,5;
bonus bSMatk,5;
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",10;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
}
Set 2
Set effect
bonus bAtkRate,10;
bonus bPAtk,2;
bonus bMatkRate,10;
bonus bSMatk,2;










