
RENEWAL / ITEMS
Freedom Stick-LT [2]
#550082Weapon
Freedom_Stick_LT
Item stats
- ATK
- 100
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Staff
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Freedom Stick-LT description & effects
An improved version of the one-handed staff used by a certain hero who was not bound by any form.
MATK + 210, MATK + 5%.
Indestructible in battle.
------------------------
When base level is 210 or higher, SPL + 2, S.MATK + 1.
------------------------
For every 2 refine level,
MATK + 15.
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For every 3 refine level,
Increases Heaven's Drive skill damage by 30%.
------------------------
When refined +7 or higher,
Increases magical damage to all properties enemies by 15%,
Enable to use Psychic Wave Lv. 5.
------------------------
When refined +9 or higher,
Reduces Variable Casting Time by 15%,
increases Psychic Wave skill damage by 20%.
------------------------
When refined +11 or higher,
Increases Earth and Neutral magical damage by 20%,
reduces Variable Casting Time by additional 5%.
------------------------
Set Bonus:
Freedom Stick-LT [2]
Hero Boots-LT [1]
MATK + 10%, S.MATK + 2.
------------------------
[Grade Bonus]
[Grade D] MATK + 3%.
[Grade C] Increases Earth and Neutral magical damage by 15%, S.MATK + 1.
[Grade B] SPL + 3, S.MATK + 2.
------------------------
Class : One-handed Staff
Attack : 100
Weight : 100
Weapon Lv : 5
Required Level : 190
Job : Novice
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bMatk,210;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
skill "SO_PSYCHIC_WAVE",5;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=9) {
bonus bVariableCastrate,-15;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus bVariableCastrate,-5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus bSMatk,1;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;
Set 2
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",10;
bonus2 bSkillAtk,"HN_HELLS_DRIVE",10;
}










