
RENEWAL / ITEMS
Thanos Knuckle-AD [2]
#560017Weapon
Thanos_Knuckle_AD
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Monk
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Thanos Knuckle-AD description & effects
Thanatos Knuckle remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.
ATK + 10 per 2 refine rate.
Increases Tiger Cannon damage by 5% per 3 refine rate.
If refine rate is 7 or higher, MaxHP + 5%, reduces skill cooldown of Tiger Cannon by 1 second.
If refine rate is 9 or higher, increases Fallen Empire damage by 25%, increases Tiger Cannon damage by additional 15%.
If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] ATK + 2%, increases Third Flame Bomb damage by 10%.
[Grade C] Additional ATK + 3%, P.ATK + 1.
[Grade B] Increases Third Flame Bomb damage by additional 10%.
------------------------
Class : Knuckle
ATK : 200
Weight : 120
Weapon Lv : 5
Required Level : 190
Class : Sura
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r/3);
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000;
if (.@r>=9) {
bonus2 bSkillAtk,"SR_FALLENEMPIRE",25;
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,2;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bMaxHPrate,10;
bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r_weapon/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
bonus bMaxHPrate,2*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20;
bonus bMaxHPrate,3*(.@r/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SR_TIGERCANNON",25;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",25;
bonus bMaxHPrate,5*(.@r/2);
Set 6
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
}
Set 7
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bShortAtkRate,20;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
}
Set 8
Set effect
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C)
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",10;












