
RENEWAL / ITEMS
Saint Mace-LT [2]
#590030Weapon
Saint_Hall_LT
Item stats
- ATK
- 190
- MATK
- 210
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Saint Mace-LT description & effects
Indestructible.
MATK +210, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, increases holy property magical damage by 1%.
For every 3 refine level, increases Adoramus damage by 5%.
When refined to +7 or higher, reduces variable casting time by 10%, increases holy property magical damage by 10%.
When refined to +9 or higher, increases magical damage against all race enemies (except players) by 15%.
When refined to +11 or higher, increases Adoramus damage by 30%.
Set Bonus:
Saint Mace-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases neutral and holy property magical damage by 15%, S.MATK +1.
[Grade B] SPL +3, S.MATK +2.
Type : Mace
Attack : 190
Weight : 100
Weapon Level : 5
Required Level : 190
Class : Archbishop Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus2 bSkillAtk,"AB_ADORAMUS",30;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus2 bMagicAtkEle,Ele_Holy,(.@r/2);
bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r/3);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bSMatk,5;
bonus bSpl,5;
bonus2 bSkillAtk,"CD_FRAMEN",10;
}
Set 2
Set effect
bonus bSMatk,2;
bonus bMatkRate,10;










