
RENEWAL / ITEMS
Meteor Striker-LT [2]
#590034Weapon
Meteor_Striker_LT
Item stats
- ATK
- 320
- Slots
- 2
- Weight
- 350
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Meteor Striker-LT description & effects
Can't be destroyed in battle.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, Increases Vulcan Arm and Knuckle Boost damage by 10%.
When refined to +7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.
When refined to +9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.
When refined to +11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.
------------------------
Set Bonus:
Meteor Striker-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW +3, P.ATK +2.
------------------------
Class: Mace
Attack: 320
Weight: 350
Weapon Lv: 5
Required Lv: 190
Job: Mechanic
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,5;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15;
bonus2 bSkillAtk,"NC_VULCANARM",15;
if (.@r>=9) {
bonus bVariableCastrate,-15;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",10*(.@r/3);
bonus2 bSkillAtk,"NC_VULCANARM",10*(.@r/3);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}










