
RENEWAL / ITEMS
Blessed Knife-LT [2]
#510072Weapon
Blessed_Knife_LT
Item stats
- ATK
- 220
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 190+
- Jobs
- Novice, Super Novice
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Blessed Knife-LT description & effects
An improved version of a knife said to have been used by a valiant hero in the past.
It is said that only those who have received the angel's protection can use it, as it is blessed by an angel.
ATK + 5%.
------------------------
When base level is 210 or higher, POW +2, P.ATK +1.
------------------------
For every 2 refine level,
ATK +15.
------------------------
For every 3 refine level,
Increases Back Stab skill damage by 25%.
------------------------
When refined +7 or higher,
Increases physical damage to all properties enemies by 15%,
Enable to use Fatal Menace Lv. 10.
------------------------
When refined +9 or higher,
ASPD + 10%,
increases Fatal Menace skill damage by 15%.
------------------------
When refined +11 or higher,
reduces After Cast Delay by 10%,
increases melee physical damage by 20%.
------------------------
Set Bonus:
Blessed Knife-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
------------------------
[Grade Bonus]
[Grade D] ATK + 3%.
[Grade C] Increases melee physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
------------------------
Class : Dagger
Attack : 220
Weight : 120
Weapon Lv : 5
Required Level : 190
Job : Novice
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3);
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
skill "SC_FATALMENACE",10;
bonus2 bAddEle,Ele_All,15;
if (.@r>=9) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
if (.@r>=11) {
bonus bShortAtkRate,20;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R)>=10) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
}










