
RENEWAL / ITEMS
Demon Slayer Shot-LT [2]
#820007Weapon
Demon_S_Shot_LT
TypeWeapon
Weapon classShotgun
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight230
Buy price0 z
Sell price0 z
ATK295
Slots2
Required level190
Weapon level5
Description
Splash attack, indestructible in battle.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, increases long range phyiscal damage by 4%.
When refined to +7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%.
When refined to +9 or higher, reduces skill cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%.
When refined to +11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%.
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Set Bonus:
Demon Slayer Shot-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long range physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Class: Shotgun
Attack: 295
Weight: 230
Weapon Lv: 5
Required Lv: 190
Job: Rebellion Class
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Gunslinger
- Yes
- Rebellion
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
bonus2 bSkillAtk,"RL_S_STORM",30;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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