Game version
Demon Slayer Shot-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Demon Slayer Shot-LT [2]

#820007Weapon

Demon_S_Shot_LT

Item stats

ATK
295
Slots
2
Weight
230
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Shotgun
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
190+
Jobs
Gunslinger, Rebellion
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Demon Slayer Shot-LT description & effects

Splash attack, indestructible in battle. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, increases long range phyiscal damage by 4%. When refined to +7 or higher, increases Vanishing Buster and Shatter Storm damage by 30%, increases long ranged physical damage by 10%. When refined to +9 or higher, reduces skill cooldown of Shatter Storm by 1 second, increases Vanishing Buster and Shatter Storm damage by additional 25%. When refined to +11 or higher, increases physical damage againt boss monsters, demon race and undead race monsters by 15%, increases physical damage against all size enemies by 15%. ------------------------ Set Bonus: Demon Slayer Shot-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases long range physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Class: Shotgun Attack: 295 Weight: 230 Weapon Lv: 5 Required Lv: 190 Job: Rebellion Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
   bonus2 bSkillAtk,"RL_S_STORM",30;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"RL_S_STORM",-1000;
      bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
      bonus2 bSkillAtk,"RL_S_STORM",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus2 bAddClass,Class_Boss,15;
         bonus2 bAddRace,RC_Undead,15;
         bonus2 bAddRace,RC_Demon,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 2

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bLongAtkRate,10;
   bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"NW_WILD_FIRE",10;
}
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