Game version
Outlaw Cursed Shotgun artwork from Ragnarok Online
RENEWAL / ITEMS

Outlaw Cursed Shotgun [2]

#820020Weapon

Outlaw_Cursed_Shotgun

TypeWeapon
Weapon classShotgun
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight250
Buy price0 z
Sell price0 z
ATK280
Slots2
Required level215
Weapon level5

Description

A shotgun imbued with the curse of an outlaw. ATK + 5%, CON + 2. Splash attack. Wild Fire damage +5%. ------------------------ When refine level 5 or more, Wild Fire damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Wild Fire damage +10% additional. ------------------------ When refine level 10 or more, Attack Speed increased (after-cast delay -10%). ------------------------ When refine level 11 or more, Wild Fire damage +5% additional, Ranged physical damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------ Type : Shotgun Attack : 280 Weight : 250 Weapon Level : 5 Required Level : 215 Class : Night Watch

Item details

Gender
Both
Equipment position
Weapon (Two-Handed)
Jobs
Rebellion
Yes
Classes
Third
Yes
Refineable
Yes
Trade

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus bSplashRange,1;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"NW_WILD_FIRE",10;
   if (.@r>=7) {
      bonus bLongAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"NW_WILD_FIRE",10;
         if (.@r>=10) {
            bonus bAspdRate,10;
            if (.@r>=11) {
               bonus bLongAtkRate,15;
               bonus2 bSkillAtk,"NW_WILD_FIRE",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bLongAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}
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