
RENEWAL / ITEMS
Lord of Glory [2]
#820021Weapon
Road_Of_Glory
TypeWeapon
Weapon classShotgun
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight230
Buy price0 z
Sell price0 z
ATK280
Slots2
Required level215
Weapon level5
Description
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
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When refine level 5 or more, The Vigilante at Night damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, The Vigilante at Night damage +10% additional.
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When refine level 10 or more, ASPD +10%.
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When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Type : Shotgun
Attack : 280
Weight : 230
Weapon Level : 5
Required Level : 215
Class : Night Watch
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Rebellion
- Yes
- Classes
- Third
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus bSplashRange,1;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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