
RENEWAL / ITEMS
Lord of Glory [2]
#820021Weapon
Road_Of_Glory
Item stats
- ATK
- 280
- Slots
- 2
- Weight
- 230
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Shotgun
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Lord of Glory description & effects
A shotgun accompanied by brilliant glory.
ATK + 5%, CON + 2.
Splash attack.
The Vigilante at Night damage +5%.
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When refine level 5 or more, The Vigilante at Night damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, The Vigilante at Night damage +10% additional.
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When refine level 10 or more, ASPD +10%.
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When refine level 11 or more, The Vigilante at Night damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
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Type : Shotgun
Attack : 280
Weight : 230
Weapon Level : 5
Required Level : 215
Class : Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus bSplashRange,1;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",10;
}










