
RENEWAL / ITEMS
Vivatus Fides Shotgun [2]
#820006Weapon
Vivatus_F_Shotgun
Item stats
- ATK
- 320
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Shotgun
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 210+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Shotgun description & effects
Shotgun reborn through the power of true faith through a purification ritual.
------------------------
Splash attack.
Increases Shatter Storm damage by 10%.
ATK + 18 per 3 refine rate.
If refine rate is 7 or higher, increases Shatter Storm damage by additional 20%.
If refine rate is 9 or higher, reduces skill cooldown of Shatter Storm by 1 second.
If refine rate is 11 or higher, increases Shatter Storm damage by additional 25%.
If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Shatter Storm damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] CON + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class: Shotgun
Attack: 320
Weight: 200
Weapon Lv: 5
Required Lv: 210
Class: Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus2 bSkillAtk,"RL_S_STORM",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_S_STORM",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
if (.@r>=11) {
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RL_S_STORM",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bCon,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_WILD_FIRE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_S_STORM",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",15;
}
Set 2
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










