
RENEWAL / ITEMS
Crimson Rose-LT [2]
#800013Weapon
Crimson_Rose_LT
Item stats
- ATK
- 200
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Revolver
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 190+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Crimson Rose-LT description & effects
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK +15.
For every 3 refine level, increases long range physical damage by 4%.
When refined to +7 or higher, increases Fire Dance damage by 25%, reduces physical and magic damage from all size enemies by 20%.
When refined to +9 or higher, ATK +7%, increases Fire Dance damage by additional 35%.
When refined to +11 or higher, reduces global cooldown by 10%, increases physical damage against all size enemies by 15%.
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Set Bonus:
Crimson Rose-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
------------------------
Class: Pistol
Attack: 200
Weight: 100
Weapon Lv: 5
Required Lv: 190
Job: Rebellion Class
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSubSize,Size_All,20;
bonus2 bSkillAtk,"RL_FIREDANCE",25;
if (.@r>=9) {
bonus bAtkRate,7;
bonus2 bSkillAtk,"RL_FIREDANCE",35;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bDelayrate,-10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}









