Game version
Vivatus Fides Revolver artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Revolver [2]

#800012Weapon

Vivatus_F_Revolver

Item stats

ATK
210
Slots
2
Weight
120
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Revolver
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
210+
Jobs
Rebellion
Class tiers
Third
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Revolver description & effects

Revolver reborn through the power of true faith through a purification ritual. ------------------------ Can't be destroyed. Increases Fire Dance damage by 10%. ATK + 18 per 3 refine rate. If refine rate is 7 or higher, increases Fire Dance damage by additional 20%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race monsters (except players) by 15%). If refine rate is 11 or higher, increases Fire Dance damage by additional 25%. If refine rate is 12 or higher, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%. [Grade C] Increases Fire Dance damage by additional 15%. [Grade B] ATK +7%. [Grade A] CON + 1 and P.ATK + 1 per 3 refine rate. ------------------------ Class: Pistol Attack: 210 Weight: 120 Weapon Lv: 5 Required Lv: 210 Class: Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"RL_FIREDANCE",20;
   if (.@r>=9) {
      bonus2 bSubRace,RC_All,15;
      bonus2 bSubRace,RC_Player_Human,-15;
      bonus2 bSubRace,RC_Player_Doram,-15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"RL_FIREDANCE",25;
         if (.@r>=12) {
            bonus bLongAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"RL_FIREDANCE",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bCon,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
}

Set 2

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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