
RENEWAL / ITEMS
Devil Hunter [2]
#800027Weapon
Devil_Hunter
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 170
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Revolver
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Devil Hunter description & effects
A revolver that has slain countless demons.
ATK + 5%, CON + 2.
Magazine for One damage +5%.
------------------------
When refine level 5 or more, Magazine for One damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Magazine for One damage +10% additional.
------------------------
When refine level 10 or more, CRI + 10.
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When refine level 11 or more, Magazine for One damage +5% additional, Critical damage +20%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Revolver
Attack : 250
Weight : 170
Weapon Level : 5
Required Level : 215
Class : Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
if (.@r>=10) {
bonus bCritical,10;
if (.@r>=11) {
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bCritAtkRate,10*.@r;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
}










