
RENEWAL / ITEMS
Crown of Good and Evil (Night Watch - Revolver) [1]
#400392Armor
GoodnEvil_Circlet_NW2
TypeArmor
Equipment positionHeadgear (Top)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF10
Slots1
Required level215
Armor level2
Description
Crown imbued with the power of good and evil.
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For every 3 refinement levels, Increases physical damage against all races enemies by 5%.
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For every 4 refinement levels, Increases long ranged physical damage by 7%.
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When refined to +7 or higher, RES + 50.
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When refined to +9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
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When refined to +11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
For every 3 weapon refinements, increases Only One Bullet damage by 4% and long ranged physical damage by 5%,
When weapon grade is B or higher, increases Only One Bullet damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil's Bullet [2]
Evil Spell
increases Only One Bullet damage by additional 15% and long ranged physical damage by additional 20%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
For every 3 weapon refinements, increases Magazine for One damage by 4% and critical damage by 10%,
When weapon grade is B or higher, increases Magazine for One damage by additional 10%.
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Set Bonus:
Crown of Good and Evil (Night Watch - Revolver) [1]
Devil Hunter [2]
Good Spell
increases Magazine for One damage by additional 15% and critical damage by additional 25%.
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[Bonus by Grade]
[Grade D] MHP + 5%.
[Grade C] P.ATK + 3, S.MATK + 3.
[Grade B] P.ATK + 2, S.MATK + 2, POW + 2, SPL + 2.
[Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by 0.2 seconds.
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Type : Headgear
Defense : 10
Position : Upper
Weight : 10
Armor Level : 2
Required Level : 215
Class: Night Watch
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Headgear (Top)
- Jobs
- Rebellion
- Yes
- Classes
- Third
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus bAspdRate,5;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,2;
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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