
RENEWAL / ITEMS
Devil's Bullet [2]
#800026Weapon
Devils_Bullet
Item stats
- ATK
- 250
- Slots
- 2
- Weight
- 200
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Revolver
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 215+
- Jobs
- Rebellion
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Devil's Bullet description & effects
A revolver said to use demonic bullets.
ATK + 5%, CON + 2.
Only One Bullet damage +5%.
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When refine level 5 or more, Only One Bullet damage +10%.
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When refine level 7 or more, Ranged physical damage +5%.
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When refine level 9 or more, Only One Bullet damage +10% additional.
------------------------
When refine level 10 or more, ASPD +10%.
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When refine level 11 or more, Only One Bullet damage +5% additional, Ranged physical damage +15%.
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[Bonus by Grade]
[Grade D] Ranged physical damage +10%.
[Grade C] Physical damage to all size enemies +10%.
[Grade B] Physical damage to all race enemies +10%.
[Grade A] Physical damage to all property enemies +10%.
------------------------
Type : Revolver
Attack : 250
Weight : 200
Weapon Level : 5
Required Level : 215
Class : Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
if (.@r>=5) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
if (.@r>=7) {
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
}










