Game version
Devil's Bullet artwork from Ragnarok Online
RENEWAL / ITEMS

Devil's Bullet [2]

#800026Weapon

Devils_Bullet

Item stats

ATK
250
Slots
2
Weight
200
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Revolver
Equipment position
Weapon (Two-Handed)
Gender
Both
Required level
215+
Jobs
Rebellion
Class tiers
Third
Refineable
Yes
Trading & storage
No restrictions

Devil's Bullet description & effects

A revolver said to use demonic bullets. ATK + 5%, CON + 2. Only One Bullet damage +5%. ------------------------ When refine level 5 or more, Only One Bullet damage +10%. ------------------------ When refine level 7 or more, Ranged physical damage +5%. ------------------------ When refine level 9 or more, Only One Bullet damage +10% additional. ------------------------ When refine level 10 or more, ASPD +10%. ------------------------ When refine level 11 or more, Only One Bullet damage +5% additional, Ranged physical damage +15%. ------------------------ [Bonus by Grade] [Grade D] Ranged physical damage +10%. [Grade C] Physical damage to all size enemies +10%. [Grade B] Physical damage to all race enemies +10%. [Grade A] Physical damage to all property enemies +10%. ------------------------ Type : Revolver Attack : 250 Weight : 200 Weapon Level : 5 Required Level : 215 Class : Night Watch
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
if (.@r>=5) {
   bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
   if (.@r>=7) {
      bonus bLongAtkRate,5;
      if (.@r>=9) {
         bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
         if (.@r>=10) {
            bonus bAspdRate,10;
            if (.@r>=11) {
               bonus bLongAtkRate,15;
               bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
            }
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bLongAtkRate,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddRace,RC_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bAddEle,Ele_All,10;
         }
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bLongAtkRate,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",15;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus bLongAtkRate,5*.@r;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
}
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