Game version
Heroic Favor Cloak artwork from Ragnarok Online
RENEWAL / ITEMS

Heroic Favor Cloak [1]

#480291Armor

Hero_Favor

TypeArmor
Equipment positionGarment
GenderBoth
Weight20
Buy price0 z
Sell price0 z
Slots1
Required level100
Armor level1

Description

A Manteau worn by the legendary hero. You can feel a mysterious power when wearing it. ------------------------ MHP + 3000, MSP + 200. ------------------------ When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7. ------------------------ For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5. ------------------------ For every 2 refine level, MATK + 10. ------------------------ For every 3 refine level, MATK + 2%. ------------------------ When refined to +7 or higher, reduce Variable Casting Time by 10%. ------------------------ When refined to +9 or higher, increase magic damage against all size monsters by 10%. ------------------------ When refined to +11 or higher, reduce After Cast Delay by 10%. ------------------------ When refined to +13 or higher, increase magic damage against all race monsters by 15%. ------------------------ Set Bonus: Hero's Grace [1] Ancient Hero Boots [1] Reduce Fixed Casting Time by 0.2 seconds. MATK + 40. ------------------------ Set Bonus: Hero's Grace [1] Great Hero's Boots [1] Reduce Fixed Casting Time by 0.2 seconds. MATK + 60. ------------------------ Set Bonus: Hero's Grace [1] Hero Boots-LT [1] When Shoes is refined to +13 or higher, Reduce Fixed Casting Time by 0.2 seconds. MATK + 150, MATK + 18%, S.MATK + 8. ------------------------ Type : Garment Def : 0 Weight : 20 Armor Level : 1 Required Level : 100 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bMaxHP,3000;
bonus bMaxSP,200;
bonus bSMatk,BaseLevel/10;
bonus bRes,5*(BaseLevel/10);
bonus bMRes,5*(BaseLevel/10);
bonus bMatk,10*(.@r/2);
bonus bMatkRate,2*(.@r/3);
if (BaseLevel>=200) {
   bonus bSMatk,1;
   bonus bRes,7;
   bonus bMRes,7;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
       bonus2 bMagicAddSize,Size_All,10;
       if (.@r>=11) {
           bonus bDelayrate,-10;
           if (.@r>=13) {
               bonus2 bMagicAddRace,RC_All,15;
           }
       }
   }
}
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