
RENEWAL / ITEMS
One Sky One Sun-LT [2]
#540048Weapon
OneSkyOneSun_LT
TypeWeapon
Weapon classBook
Equipment positionWeapon
GenderBoth
Weight110
Buy price0 z
Sell price0 z
ATK200
Slots2
Required level190
Weapon level5
One Sky One Sun-LT description & effects
Can't be destroyed in battle.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, ATK + 4%.
When refined to +7 or higher, increases Blaze Kick and Solar Explosion damage by 20%, ASPD +10%.
When refined to +9 or higher, increases Blaze Kick and Solar Explosion damage by additional 25%.
When refined to +11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%.
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Set Bonus:
One Sky One Sun-LT [2]
Hero Boots-LT [1]
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases melee physical damage by 15%, P.ATK +1.
[Grade B] POW +3, P.ATK +2.
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Class: Book
Attack: 200
Weight: 110
Weapon Lv: 5
Required Lv: 190
Job: Star Emperor Class
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Star Gladiator
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"SJ_SOLARBURST",20;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20;
if (.@r>=9) {
bonus2 bSkillAtk,"SJ_SOLARBURST",25;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bShortAtkRate,4*(.@r/3);
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bPAtk,2;
bonus bAtkRate,10;
Set 2
Set effect
bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bPow,5;
bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}










