Game version
One Sky One Sun-LT artwork from Ragnarok Online
RENEWAL / ITEMS

One Sky One Sun-LT [2]

#540048Weapon

OneSkyOneSun_LT

TypeWeapon
Weapon classBook
Equipment positionWeapon
GenderBoth
Weight110
Buy price0 z
Sell price0 z
ATK200
Slots2
Required level190
Weapon level5

One Sky One Sun-LT description & effects

Can't be destroyed in battle. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK + 15. For every 3 refine level, ATK + 4%. When refined to +7 or higher, increases Blaze Kick and Solar Explosion damage by 20%, ASPD +10%. When refined to +9 or higher, increases Blaze Kick and Solar Explosion damage by additional 25%. When refined to +11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by additional 15%. ------------------------ Set Bonus: One Sky One Sun-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases melee physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Class: Book Attack: 200 Weight: 110 Weapon Lv: 5 Required Lv: 190 Job: Star Emperor Class

Item details

Gender
Both
Equipment position
Weapon
Jobs
Star Gladiator
Yes
Classes
All Third
Yes
Fourth
Yes
Refineable
Yes
Trade

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bSkillAtk,"SJ_SOLARBURST",20;
   bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SJ_SOLARBURST",25;
      bonus2 bSkillAtk,"SJ_PROMINENCEKICK",25;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bShortAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bShortAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bShortAtkRate,4*(.@r/3);
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Equipment sets

Set 1

Set effect

bonus bPAtk,2;
bonus bAtkRate,10;

Set 2

Set effect

bonus2 bAddSize,Size_All,15;
if (getequiprefinerycnt(EQI_HAND_R) >= 10) {
   bonus bCritAtkRate,10;
   bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
   bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus bPAtk,5;
   bonus bPow,5;
   bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
   bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
}
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