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RENEWAL DATABASE

Ragnarok Online Renewal Item Database

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Results for “Modification Module (Power)” in Renewal

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Modification Module (Power)

Modification Module (Power)

#25687 · Miscellaneous
Weight
1
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0 z
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A modification module that can be used on Illusion armor. Adds the Modification Orb (ATK) effect. [Enchantment Effect] ATK +5% If upgrade level is +7 or higher, Additional ATK +25 If upgrade level is +9 or higher, Additional ATK +25 [Applicable Equipment] Illusion Armor Type A Illusion Armor Type B
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Automatic Modification Module(Attack Power)

Automatic Modification Module(Attack Power)

#1000122 · Miscellaneous
Weight
1
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A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ATK) effect. [Enchant Effect] ATK +5%, ATK +75 When refined to +7 or higher, Melee Physical damage +2% When refined to +11 or higher, Melee Physical damage +3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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Automatic Modification Module(Magic Power)

Automatic Modification Module(Magic Power)

#1000123 · Miscellaneous
Weight
1
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A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect. [Enchant Effect] MATK +5%, MATK +75 When refined to +7 or higher, MATK +2% (Additional) When refined to +11 or higher, MATK +3% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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Automatic Modification Module(Power Force)

Automatic Modification Module(Power Force)

#1000140 · Miscellaneous
Weight
1
Buy value
0 z
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0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect. [Enchant Effect] ATK +3%, MATK +3%. When refined to +7 or higher, ATK +3%, MATK +3% (Additional) When refined to +11 or higher, ATK +4%, MATK +4% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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Automatic Modification Module(Powerful)

Automatic Modification Module(Powerful)

#1000142 · Miscellaneous
Weight
1
Buy value
0 z
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0 z
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Powerful) effect. [Enchant Effect] Melee/Long-ranged Physical damage +5%, all elemental Magic damage +5% When refined to +7 or higher, Melee/Long-ranged Physical damage +2%, all elemental Magic damage +2% (Additional) When refined to +11 or higher, Melee/Long-ranged Physical damage +3%, all elemental Magic damage +3% (Additional) [Applicable Equipment] Automatic Engine Wing Type A Automatic Engine Wing Type B
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Automatic Module(Over Power)

Automatic Module(Over Power)

#1000147 · Miscellaneous
Weight
1
Buy value
0 z
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A modification module that can be used on Automatic armor. Adds the Automatic Orb (Overpower) effect. [Enchant Effect] When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds Enhanced Boiling Fighting Spirit: STR +50, ATK +15%, and Melee Physical damage +10% for 10 sec. [Applicable Equipment] Automatic Leg Type A Automatic Leg Type B
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Automatic Module(Power of Land)

Automatic Module(Power of Land)

#1000201 · Miscellaneous
Weight
1
Buy value
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A modification module that can be used on Automatic armor. Adds the Automatic Orb (Power of Land) effect. [Enchant Effect] Silvervine Stem Spear and Catnip Meteor damage +15% When refined to +7 or higher, Silvervine Stem Spear and Catnip Meteor damage +3% (Additional) When refined to +11 or higher, Silvervine Stem Spear and Catnip Meteor damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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Automatic Module(Power of Life)

Automatic Module(Power of Life)

#1000202 · Miscellaneous
Weight
1
Buy value
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A modification module that can be used on Automatic armor. Adds the Automatic Orb (Power of Life) effect. [Enchant Effect] Picky Peck and Lunatic Carrot Beat damage +15% When refined to +7 or higher, Picky Peck and Lunatic Carrot Beat damage +3% (Additional) When refined to +11 or higher, Picky Peck and Lunatic Carrot Beat damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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Automatic Module(Power of Sea)

Automatic Module(Power of Sea)

#1000200 · Miscellaneous
Weight
1
Buy value
0 z
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0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Power of Sea) effect. [Enchant Effect] Tuna Party, Tasty Shrimp Party cooldown -0.5 sec. When refined to +7 or higher, Tuna Party, Tasty Shrimp Party cooldown -1 sec. (Additional) When refined to +11 or higher, Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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Automatic Module(Tornado Swing)

Automatic Module(Tornado Swing)

#1000160 · Miscellaneous
Weight
1
Buy value
0 z
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0 z
A modification module that can be used on Automatic armor. Adds the Automatic Orb (Tornado Swing) effect. [Enchant Effect] Axe Tornado and Power Swing damage +15% When refined to +7 or higher, Axe Tornado and Power Swing damage +3% (Additional) When refined to +11 or higher, Axe Tornado and Power Swing damage +7% (Additional) [Applicable Equipment] Automatic Armor Type A Automatic Armor Type B
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