
PRE-RENEWAL / ITEMS
Glorious Flamberge
#13416Weapon
Krieger_Onehand_Sword1
TypeWeapon
Weapon classOne-Handed Sword
Equipment positionWeapon
GenderBoth
Weight0
Buy price20 z
Sell price10 z
ATK130
Required level80
Weapon level4
Description
Physical Attack against Demihuman monster +75%.
Ignore 20% of Physical Defense of Demihuman monsters.
***Additional Weapon Refining Level Option***
+6 Upgrade : Ignore Demihuman physical defense +5%, [Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the upgrade level 14.)
+7 Upgrade :
Reduces after attack delay by 10%
+9 Upgrade : When using [Bash], has a chance of activating Lv. 2 [Fatal Wound].
Class: Onehand Sword
Attack: 130
Weight: 0
Weapon Level: 4
Level Requirement: 80
Jobs: Novice, Swordman, Merchant and Thief
English Pre-Renewal client description. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Alchemist
- Yes
- Assassin
- Yes
- Blacksmith
- Yes
- Crusader
- Yes
- Knight
- Yes
- Merchant
- Yes
- Novice
- Yes
- Rogue
- Yes
- Super Novice
- Yes
- Swordman
- Yes
- Thief
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Drop
- Yes
- No Trade
- Yes
- No Cart
- Yes
- No Storage
- Yes
- No Guild Storage
- Yes
- No Mail
- Yes
- No Auction
- Yes
Item effect script
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4);
bonus2 bAddRace,RC_Player_Human,(getrefine()-4)*(getrefine()-4);
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (getrefine()>6)
bonus bAspdRate,5;
if (getrefine()>8) {
bonus bAspdRate,5;
bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200;
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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