- Eligible armor for stat enchanting; bring exactly one copy.

PRE-RENEWAL / ITEMS
Medic's Robe [1]
#2380Armor
Medic_Robe
Item stats
- DEF
- 3
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 80+
- Jobs
- Acolyte, Monk, Priest
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Medic's Robe description & effects
Designed to be used by responsible warriors who take charge of the survival of the guild or party.
It gives off multiple effects when compounded as a set.
Reduces damage from Demihuman monsters by 2%.
MaxHP +150, Mdef +2.
When equipped with Combat Boots and Commander's Manteau,
Int +3. MaxHP +12%.
Reduces Holy Light Casting Time by 50%.
Increases damage from all non-Demihuman monsters times 3.
Increases HP Restoration of Heal and Sanctuary by 6% when they are cast by the wearer.
When receiving physical damage, has a chance of enchanting Armor with the Ghost element for 10 seconds.
Class: Armor
Defense: 3
Weight: 0
Level Requirement: 80
Jobs: Acolyte
Item effect script
bonus bMaxHP,150;
bonus bMdef,2;
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
Equipment sets
Set 1
Set effect
bonus2 bSubRace,RC_All,-300;
bonus2 bSubRace,RC_DemiHuman,300;
bonus2 bSubRace,RC_Player_Human,300;
bonus bInt,3;
bonus bMaxHPRate,12;
bonus2 bCastrate,"AL_HOLYLIGHT",-50;
bonus bHealPower,6;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }";










