PRE-RENEWAL / MONSTERS
Peco Peco
BruteLargeFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 50%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 19
- HP
- 531
- Base EXP
- 159
- Job EXP
- 72
Combat
- ATK
- 50–64
- DEF
- 0
- MDEF
- 0
- 100% HIT
- 52
- 95% FLEE
- 121
Attributes
- STR
- 1
- AGI
- 13
- VIT
- 13
- INT
- 25
- DEX
- 27
- LUK
- 9
Peco Peco drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1564 ms
- Attack Motion
- 864 ms
- Damage Motion
- 576 ms
- Ai
- 3
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Peco Peco
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Morocc FieldField · moc_fild02 | 70 | No added delay | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 40, 92 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Peco Peco skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 6 |
| Fire Attribute AttackWeapon · 186 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Sonic BlowWeapon · 136 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















