PRE-RENEWAL / MONSTERS
Deviruchi
DemonSmallDark 1
Elemental damage received Dark 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 75%
- UndeadUnd
- 0%
- Level
- 46
- HP
- 6,666
- Base EXP
- 2,662
- Job EXP
- 1,278
Combat
- ATK
- 475–560
- DEF
- 10
- MDEF
- 25
- 100% HIT
- 135
- 95% FLEE
- 191
Attributes
- STR
- 1
- AGI
- 69
- VIT
- 40
- INT
- 55
- DEX
- 70
- LUK
- 30
Deviruchi drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 980 ms
- Attack Motion
- 600 ms
- Damage Motion
- 384 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Deviruchi
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Dungeon B3Dungeon · gef_dun02 | 35 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Deviruchi skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Curse AttackWeapon · 181 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Darkness JupitelMagic · 341 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
| Darkness JupitelMagic · 341 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
| Energy DrainMagic · 200 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | myhpltmaxrate30 |
| Energy DrainMagic · 200 | 1 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | myhpltmaxrate30 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















