PRE-RENEWAL / MONSTERS
Raggler
BruteSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 50%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 21
- HP
- 1,020
- Base EXP
- 218
- Job EXP
- 140
Combat
- ATK
- 102–113
- DEF
- 0
- MDEF
- 5
- 100% HIT
- 51
- 95% FLEE
- 135
Attributes
- STR
- 18
- AGI
- 10
- VIT
- 32
- INT
- 20
- DEX
- 39
- LUK
- 35
Raggler drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 900 ms
- Damage Motion
- 384 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Raggler
10 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Beacon Island, PharosField · cmd_fild07 | 1 | 3 min | 101, 176Area ±60, ±90 |
Beacon Island, PharosField · cmd_fild07 | 1 | 3 min | 241, 106Area ±40, ±90 |
Beacon Island, PharosField · cmd_fild07 | 1 | 1 min | 204, 317Area ±60, ±60 |
Beacon Island, PharosField · cmd_fild07 | 1 | 1 min | 323, 310Area ±60, ±60 |
Kokomo BeachField · cmd_fild02 | 30 | No added delay | Map-wide |
Kokomo BeachField · cmd_fild02 | 2 | 1 min | 94, 85Area ±40, ±80 |
Kokomo BeachField · cmd_fild04 | 20 | No added delay | Map-wide |
Veins Field F7Field · ve_fild07 | 24 | No added delay | Map-wide |
Veins Field F7Field · ve_fild07 | 4 | No added delay | 64, 126Area ±35, ±55 |
Veins Field F7Field · ve_fild07 | 7 | No added delay | 256, 76Area ±75, ±37 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Raggler skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 6 |
| Multi-stage AttackWeapon · 171 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















