PRE-RENEWAL / MONSTERS
Giant Spider
InsectLargePoison 1
Elemental damage received Poison 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 0%
- HolyHol
- 100%
- DarkDar
- 50%
- GhostGho
- 100%
- UndeadUnd
- 50%
- Level
- 55
- HP
- 11,874
- Base EXP
- 6,211
- Job EXP
- 2,146
Combat
- ATK
- 624–801
- DEF
- 41
- MDEF
- 28
- 100% HIT
- 111
- 95% FLEE
- 203
Attributes
- STR
- 5
- AGI
- 36
- VIT
- 43
- INT
- 5
- DEX
- 73
- LUK
- 69
Giant Spider drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1468 ms
- Attack Motion
- 468 ms
- Damage Motion
- 768 ms
- Ai
- 21
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Giant Spider
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Luina Guild DungeonDungeon · gld_dun02 | 10 | 4 min + 0–2 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Giant Spider skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| Follower SummonsMagic · 196 | 2 | 100% | 2 s1 min recast | idleself · cancelable: no | slavele0 · 1100 |
GrimtoothWeapon · 137 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Poison AttackWeapon · 176 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














