PRE-RENEWAL / MONSTERS
Hermit Plant
#1413PlantSmallFire 2
Level46
HP6,900
SP1
Base EXP1,038
Job EXP692
ATK (min)220
ATK (max)280
DEF10
MDEF20
STR13
AGI42
VIT36
INT55
DEX66
LUK30
100% HIT108
95% FLEE187
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 140 ms
- Attack Delay
- 512 ms
- Attack Motion
- 756 ms
- Damage Motion
- 360 ms
- Ai
- 17
- Class
- Normal
Behavior & elements
Elemental damage received
Fire 2 defenseNeutral100%
Water175%
Earth25%
Fire0%
Wind100%
Poison125%
Holy100%
Dark100%
Ghost75%
Undead75%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Aloe LeafletRestorative · 521 | 35% | 35% | |
Hermit Plant CardCard · 4232 | 0.01% | 0.01% | Cannot be stolen |
Hinalle LeafletRestorative · 520 | 35% | 35% | |
Maneater BlossomMiscellaneous · 1032 | 48% | 48% | |
Maneater RootMiscellaneous · 1033 | 38% | 38% | |
PotatoRestorative · 516 | 48% | 48% | |
Rope [4]Weapon · 1951 | 0.01% | 0.01% | |
StrawberryRestorative · 578 | 10% | 10% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Hermit Plant
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Gonryun FieldField · gon_fild01 | 2 | 10.5 min + 0–5.5 min | Map-wide | Source ↗ |
The Peach Blossom LandDungeon · gon_dun03 | 20 | 10 min + 0–5 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| BarrierMagic · 204 | 1 | 20% | 3 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
| Demon Shock AttackMagic · 192 | 1 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









