PRE-RENEWAL / MONSTERS
Wind Ghost
DemonMediumWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- -25%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 50%
- Level
- 51
- HP
- 4,820
- Base EXP
- 0
- Job EXP
- 0
Combat
- ATK
- 489–639
- DEF
- 0
- MDEF
- 45
- 100% HIT
- 160
- 95% FLEE
- 211
Attributes
- STR
- 1
- AGI
- 89
- VIT
- 15
- INT
- 90
- DEX
- 85
- LUK
- 25
Wind Ghost drops
Your ratesNo item drops in this database.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1056 ms
- Attack Motion
- 1056 ms
- Damage Motion
- 336 ms
- Ai
- 4
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Wind Ghost
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 5 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 96, 85 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 98, 85 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 100, 85 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 102, 85 |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 104, 85 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Wind Ghost skills
13| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Demon Shock AttackMagic · 192 | 1 | 5% | 1 s5 s recast | angrytarget · cancelable: no | always0 |
| Demon Shock AttackMagic · 192 | 1 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Shockwave TrapMisc · 118 | 5 | 5% | No added delay5 min recast | idlearound2 · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







