PRE-RENEWAL / MONSTERS
Wind Ghost
#1450DemonMediumWind 3
Level51
HP4,820
SP1
Base EXP0
Job EXP0
ATK (min)489
ATK (max)639
DEF0
MDEF45
STR1
AGI89
VIT15
INT90
DEX85
LUK25
100% HIT160
95% FLEE211
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1056 ms
- Attack Motion
- 1056 ms
- Damage Motion
- 336 ms
- Ai
- 4
- Class
- Normal
Behavior & elements
Elemental damage received
Wind 3 defenseNeutral100%
Water0%
Earth200%
Fire100%
Wind-25%
Poison100%
Holy100%
Dark100%
Ghost50%
Undead50%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Wind Ghost
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 5 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 96, 85 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 98, 85 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 100, 85 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 102, 85 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 104, 85 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
13| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Demon Shock AttackMagic · 192 | 1 | 5% | 1 s5 s recast | angrytarget · cancelable: no | always0 |
| Demon Shock AttackMagic · 192 | 1 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | angrytarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
Lightning BoltMagic · 20 | 5 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always0 |
Shockwave TrapMisc · 118 | 5 | 5% | No added delay5 min recast | idlearound2 · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Wind Attribute AttackWeapon · 187 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



