PRE-RENEWAL / MONSTERS
Whitesmith Howard
DemihumanMediumEarth 4MVP
Elemental damage received Earth 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- -25%
- FireFir
- 200%
- WindWin
- 0%
- PoisonPoi
- 75%
- HolyHol
- 75%
- DarkDar
- 75%
- GhostGho
- 25%
- UndeadUnd
- 25%
- Level
- 99
- HP
- 1,460,000
- Base EXP
- 4,002,340
- Job EXP
- 1,421,000
Combat
- ATK
- 7,822–8,251
- DEF
- 66
- MDEF
- 36
- 100% HIT
- 192
- 95% FLEE
- 310
Attributes
- STR
- 100
- AGI
- 73
- VIT
- 112
- INT
- 35
- DEX
- 136
- LUK
- 60
Whitesmith Howard drops
Your rates25%
35%
25%
MasterSmith CardCannot be stolen0.01%
35%
35%
35%
3carat DiamondMVP reward20%
Old Blue BoxMVP reward50%
Old Purple BoxMVP reward55%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 76 ms
- Attack Motion
- 384 ms
- Damage Motion
- 288 ms
- Ai
- 21
- Class
- Boss
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Whitesmith Howard skills
25| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Adrenaline RushWeapon · 111 | 10 | 20% | No added delay2.5 min recast | attackself · cancelable: yes | always0 |
| Break armorWeapon · 344 | 10 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Break helmWeapon · 345 | 10 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Break shieldWeapon · 346 | 10 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Defense disregard attackWeapon · 170 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Divest AllWeapon · 476 | 5 | 15% | No added delay1 s recast | attacktarget · cancelable: yes | always0 |
| Earth Attribute ChangeMagic · 163 | 1 | 100% | 0.5 s1.67 h recast | attackself · cancelable: no | myhpltmaxrate70 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | attackself · cancelable: no | slavele3 · 1640 |
| Follower SummonsMagic · 196 | 5 | 100% | 0.7 s10 s recast | idleself · cancelable: no | slavele3 · 1640 |
| Ghost Attribute ChangeMagic · 169 | 1 | 100% | 0.5 s1.67 h recast | attackself · cancelable: no | myhpltmaxrate10 |
Hammer FallWeapon · 110 | 10 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Hammer FallWeapon · 110 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Holy Attribute ChangeMagic · 167 | 1 | 100% | 0.5 s1.67 h recast | attackself · cancelable: no | myhpltmaxrate40 |
MammoniteWeapon · 42 | 22 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
MammoniteWeapon · 42 | 22 | 20% | No added delayNo added delay recast | attacktarget · cancelable: yes | myhpltmaxrate30 |
Maximize PowerWeapon · 114 | 1 | 10% | No added delay1 min recast | attackself · cancelable: yes | always0 |
| Monster SummonsMagic · 209 | 5 | 100% | 0.7 s16.67 h recast | attackself · cancelable: yes | myhpltmaxrate30 · 1640 |
| Power UpNone · 349 | 5 | 20% | No added delay1.67 min recast | attackself · cancelable: yes | always0 |
| Power UpNone · 349 | 5 | 20% | No added delay25 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay10 s recast | attackself · cancelable: yes | always0 |
| Recall SlavesNone · 352 | 1 | 100% | No added delay10 s recast | idleself · cancelable: yes | always0 |
| Splash attackWeapon · 174 | 1 | 10% | No added delayNo added delay recast | attacktarget · cancelable: yes | attackpcge2 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
| Water Attribute AttackWeapon · 184 | 10 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















