PRE-RENEWAL / MONSTERS
Ferus
DragonLargeFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 25%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 70
- HP
- 29,218
- Base EXP
- 8,093
- Job EXP
- 3,952
Combat
- ATK
- 1,056–1,496
- DEF
- 14
- MDEF
- 45
- 100% HIT
- 168
- 95% FLEE
- 226
Attributes
- STR
- 1
- AGI
- 78
- VIT
- 45
- INT
- 72
- DEX
- 81
- LUK
- 73
Ferus drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 100 ms
- Attack Delay
- 108 ms
- Attack Motion
- 576 ms
- Damage Motion
- 432 ms
- Ai
- 09
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Ferus
5 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Abyss Lakes Underground Cave F1Town & interior · abyss_01 | 10 | No added delay | 152, 205Area ±130, ±70 |
Abyss Lakes Underground Cave F1Town & interior · abyss_01 | 10 | No added delay | 103, 93Area ±85, ±70 |
Abyss Lakes Underground Cave F1Town & interior · abyss_01 | 10 | No added delay | 195, 102Area ±85, ±70 |
Abyss Lakes Underground Cave F2Town & interior · abyss_02 | 50 | 5 min | Map-wide |
Abyss Lakes Underground Cave F3Town & interior · abyss_03 | 10 | 5 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Ferus skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Brandish SpearWeapon · 57 | 10 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 32 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 36 |
| Fire Attribute AttackWeapon · 186 | 5 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 2 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
Spear StabWeapon · 58 | 10 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


















