PRE-RENEWAL / MONSTERS
Dragon Egg
DragonMediumNeutral 2
Elemental damage received Neutral 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 43
- HP
- 18,322
- Base EXP
- 6,740
- Job EXP
- 0
Combat
- ATK
- 1–2
- DEF
- 78
- MDEF
- 60
- 100% HIT
- 64
- 95% FLEE
- 119
Attributes
- STR
- 1
- AGI
- 1
- VIT
- 56
- INT
- 67
- DEX
- 1
- LUK
- 63
Dragon Egg drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 0 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 1000 ms
- Attack Delay
- 24 ms
- Attack Motion
- 1 ms
- Damage Motion
- 1 ms
- Ai
- 06
- Class
- Normal
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dragon Egg
8 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Abyss Lakes Underground Cave F1Town & interior · abyss_01 | 3 | 20 min + 0–10 min | 260, 40Area ±14, ±14 |
Abyss Lakes Underground Cave F1Town & interior · abyss_01 | 5 | 30 min + 0–10 min | 150, 160Area ±50, ±50 |
Abyss Lakes Underground Cave F2Town & interior · abyss_02 | 10 | 30 min + 0–10 min | Map-wide |
Abyss Lakes Underground Cave F3Town & interior · abyss_03 | 10 | 30 min + 0–10 min | Map-wide |
Hugel Abyss LakeField · hu_fild05 | 1 | 2 h + 0–30 min | Map-wide |
Hugel Abyss LakeField · hu_fild05 | 1 | 2 h + 0–30 min | 196, 196Area ±5, ±5 |
Hugel Abyss LakeField · hu_fild05 | 1 | 2 h + 0–30 min | 340, 50Area ±10, ±10 |
Hugel Abyss LakeField · hu_fild05 | 1 | 2 h + 0–30 min | 320, 325Area ±5, ±5 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dragon Egg skills
1| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| MetamorphosisNone · 193 | 1 | 1% | 2 s5 s recast | idleself · cancelable: no | myhpltmaxrate99 · 1715 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















