PRE-RENEWAL / MONSTERS
Constant
#1738FormlessSmallDark 3
Level55
HP10,000
SP1
Base EXP3,230
Job EXP116
ATK (min)460
ATK (max)580
DEF12
MDEF12
STR50
AGI28
VIT26
INT47
DEX66
LUK14
100% HIT103
95% FLEE196
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 720 ms
- Attack Motion
- 360 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
Behavior & elements
Elemental damage received
Dark 3 defenseNeutral100%
Water50%
Earth50%
Fire50%
Wind50%
Poison0%
Holy175%
Dark-50%
Ghost25%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Burnt PartMiscellaneous · 7512 | 1% | 1% | |
Flexible TubeMiscellaneous · 7325 | 0.1% | 0.1% | |
Rough EluniumMiscellaneous · 757 | 0.1% | 0.1% | |
Solid Iron PieceMiscellaneous · 7507 | 15% | 15% | |
SteelMiscellaneous · 999 | 0.1% | 0.1% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Constant
3 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Robot Factory F1Dungeon · kh_dun01 | 3 | No added delay | 83, 179Area ±70, ±40 | Source ↗ |
Robot Factory F1Dungeon · kh_dun01 | 5 | No added delay | 120, 104Area ±105, ±80 | Source ↗ |
Robot Factory F2Dungeon · kh_dun02 | 15 | 30 min + 0–20 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Suicide bombingMisc · 173 | 1 | 100% | 1 sNo added delay recast | attackself · cancelable: no | always0 |
| Suicide bombingMisc · 173 | 1 | 20% | 1 sNo added delay recast | chaseself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.






